fredag den 22. januar 2010

exploading boat


I've had so much fun, creating this animation. I've used a copystamp function to create the grass with different height.
The boat is set to "exploade" at frame 65(I think) with some basic variables and particle driven parameters.
The water is basicaly created, using a Vop Sop(ex veins) and the motion is set at a hopefully slow value at a transform sop. I couldn't decide if the water looks to fast. Due to the rendertime, I had to set it to render Micropolygon rendering.

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